In gaming, there is a particular concept that always gets my attention. It usually shows up in table top war gaming and card games, but also appears in video games, board games, and RPG's (both pad & pencil and digital). It is a concept that will usually make or break a game for me. If done poorly, the game will be broken, frustrating, too easy, or even sometime just unplayable. If done, right, the game will be absolutely timeless. This concept is what I like to "the Hard Cut."
Counter Monkey – Exploding Head Syndrome
11 months ago