Saturday, December 20, 2014

Let's MAD 5 - Shogo: Mobile Armor Division

It's finally here!  After numerous delays, Let's MAD number 5 is ready to watch.  Will Sanjuro finally figure out his girl troubles?  Nope, he's going to go looking for some old lady's cat.

You think I'm joking?


Let's MAD 5: Shogo Mobile Armor Division by Boundcompass

Sunday, November 30, 2014

The Dublin Man



The music selection was mostly safe.  Nothing as jagged or broken as Brit Punk, and nothing as asymmetrical as Prog or Art Rock.  Most of the albums were ripped from the top 40 charts; a few outliers such as easily recognizable classical composers, the occasional Indie name, and nostalgia fuel - for those who insist on remembering the 80’s.

Sunday, November 9, 2014

Let's MAD 4 - Shogo: Mobile Armor Division

How will Sanjuro deal with his dead ex coming back to life? Will he tell her that he's been dating her sister? Will he find his brother and best friend? Seriously, who is Gabriel? These and many other questions will not be answered in this month's Let's MAD: Shogo.


Let's MAD 4: Shogo by Boundcompass

DevDiary #3: Reformatting


One of the most important elements of writing is that before approaching a story, one should always consider what format that best fits the overall narrative. This should seem obvious, yet I see this mistake made so many times in final products - from comic books that would have made better short stories, novels that would make a better television series, and even video games that would make better movies. I am not above making this mistake. Not in the slightest.

Sunday, October 12, 2014

Let's MAD 3 - Shogo: Mobile Armor Division

We continue the adventures of Sanjuro, as he continues to wander nondescript hall ways and sewers murdering who are likely under-paid guards and civilians.  The sort of hero that I want to follow.


Let's MAD: Shogo MAD 3 by Boundcompass

Saturday, September 27, 2014

DevDiary #2: The Dublin Man Is Standing Outside My Window

More than two years ago, my wife and I got married.  For our honeymoon, we went to the Republic of Ireland - somewhere that I wanted to go back to and that she hadn’t been before.  We had no plans in particular beyond, take the train to Kilkenny, stay there a few nights, and then return back to Dublin for the remainder of the week. 

Lindy spent most of her time sleeping, and rightfully so.  She was basically catching up on a month’s worth that she had missed.  I, however, had a lot of trouble sleeping.  I’m not sure if it was jet lag, the beds (which I’ve seen no evidence that they’re not made of drop forged steel), or the weird heat wave that had hit Ireland at the time.  By the time that we returned to Dublin, I was in a bit of a hypnagogic state.

The heat wave seemed to get worse when we were in Dublin.  The hotel room retained heat all too well, meaning that it remained about 90-degrees; even in the dead of night.  Being born and raised in Portland, Oregon, I’m used to cold nights, so the heat was like being in my own personal hell.  It was nearly impossible for me to go to sleep. 

Beyond our bed was a window that had sheer curtains.  They functioned such that I could only see shadows and silhouettes beyond them.  In my sleeplessness, my mind began to explore concepts despite my best efforts to prevent it from doing so.  These were idea that were fueled by some of my favorite sci-fi horror movies from when I was a kid; movies such as Alien and The Thing.

I would imagine a figure - humanoid in shape - standing just beyond the curtains, pressing its hand against the window.  I could see this figure’s shadow in the hallway light coming from under the door frame.  There was no where to go.  Nowhere that I could run.  Despite speaking the language, despite having been to Ireland once before, I was alone.  I was caught by some aggressive being - unknown to me in nature - in a foreign land.

The day after this wakeful nightmare, I drowsily stumbled into a pub, sketch book in hand, ordered a Guinness and some crisps, and began playing with this fear.  Apparently, this can be a rather useful state to be in as I knocked out five or six hand written pages exploring the characters, themes, and plotting, plus a concept sketch of the figure standing outside the window in the span of two pints.  The Guinness may have also had something to do with it.

I’m sad to say that I never really played much with this idea all that much for the last two years.  It stuck in the back of my mind as something to work with, but my attention was always on the Amazing Adventures of Captain Farr Novarider and the Wild Horses, and more recently on Express Line Number 7.  I think it’s time to rectify this.

For the months of October and November, this short story - currently titled “The Dublin Man” - is going to be the focus of my work.  I think that two months is a pretty relaxed schedule for a short story (I seem to remember being able to produce one about every week in college).  This will allow me some time to get some peer input as well.  Once November 30th comes, “The Dublin Man” gets a go, no-go assessment for publishing, and I’m back to Express Line Number 7.

Working on this short story will hopefully have a couple effects.  The first being that it comes at a fortuitous time in the development of the story for Express Line Number 7 where I’ve found some problems with a few of the characters.  This project will afford me some time to think on these problems while not making me feel like I’m being unproductive.  The second being that I get a little break, staving off any of the animosity or frustration that becomes common with large projects like Express Line Number 7.  It happened with The Amazing Adventures, it will happen with this one, too.

I’ll still be working on the Let’s MAD series as well as developer diaries such as this.  I might take the opportunity to do something other than a DevDiary next month.  I’ve had an idea for a show for a some time now (almost as long as “The Dublin Man”) that I would like to execute on just to see how it might go over, but we’ll see about that.

I look forward to trying to publish a short story for my first time.  This will be a good diversion that will, hopefully, re-energize me for writing Express Line Number 7.  I’m excited.  Are you excited?  I’m excited.

Sunday, September 7, 2014

Let's MAD 2 - Shogo: Mobile Armor Division

We continue the whimsical and joyful misadventures of Sanjuro - a plucky hero and his giant robot.  Let's play as he joyfully murders well armed City Municipal Water District employees and prevents his sweet ass from be fried.



Let's MAD 2 - Shogo: Mobile Armor Division by Boundcompass

Saturday, August 23, 2014

DevDiary #1: Early Process for Express Line Number 7

I put a lot of thought into what I was going to do following the Amazing Adventures of Captain Farr Novarider and the Wild Horses. Parts of me wanted to try my hand again at writing and illustrating a graphic novel - my previous attempt having fallen flat after I realized it was an overwrought existentialist nightmare that really didn’t seem to say anything other than “choice is tough.” I had considered a couple of other concepts for new audio dramas including a Dr. Who style time traveler series as well as a one shot about the creation and evolution of artificial intelligence into actual intelligence, but neither concept really held my fancy for long enough.

I wanted to do something that would be challenging, interesting for my self (and hopefully others) to experience, as well as something that was important to me. After giving it some thought, I decided to try my hand at developing an indie game. There were several story ideas sitting on my mental shelf that would work perfectly as games, but only some were attainable given my current resources and very limited programming knowledge. I eventually nailed my choices down to three items. And then down to two. And then back up to three. This was not going to be an easy decision.

Of the four total ideas that I was tangling with (one was eliminated early, but in the process of thinking about it, I came up with a new concept I really wanted to work with), there was a common problem. All of them were too far beyond my programming knowledge. All of them except one.

Express Line Number 7 is a point-and-click adventure game, featuring graphic novel-styled cut scenes, multiple solutions to puzzles, and, potentially, multiple endings and paths.

This is a story that’s been sitting in the back of my mind for sometime, and has gone through more than a few changes. Originally, the central character, Ian, was looking for a friend and a way to escape the enigmatic Express Line Number 7. As it went on in years, I found the original idea to be somewhat lacking in a couple of departments. Then main issue being that it was - putting it in the simplest terms - a little bit too emo.

I began to rework the concept, pushing characters in certain directions, adding new characters, taking unnecessary ones out, as well as putting a bit more thought into the setting and overall themes. Overtime, Express Line Number 7 became a very solid concept, and one that I felt was worthy of not only putting to paper, but publishing.

Express Line Number 7 is now the story of Ian, who finds himself aboard Express Line Number 7. He has no memory of boarding the train, is wearing clothes that he’s never owned, and has a ticket that he never purchased. In his pocket is nothing but a broken pocket watch. And he’s not the only one who this has happened to. In order to discover what lead him here, he must face unrest, lies, murder, and a very dangerous intruder.

If The Amazing Adventures of Captain Farr Novarider and the Wild Horses taught me anything, it was that I should sit down and not only hammer out the world that I’m working with - which a lot of the basic work was already done with Express Line Number 7 - but I should also plan out the actual execution of the project. The Amazing Adventures had this problem of me never knowing exactly what was next, especially in the first season. I had some vague idea of what should happen and how to do it, but no definite steps. This resulted in a lot of frustration and unnecessary back tracking on that project.

Early on, I decided that I really wanted to take this project as seriously as possible. I built an Excel spreadsheet that served not only as a design document, but a work flow as well as a financial tracker (with general ledger numbers for expenses and everything). As boring as this sounds, I actually had quite a bit of fun with it. I felt that I should be putting a poorly tied tie on and start adding meaningless letters to the end of my name.

I did not take the time to create a true schedule for myself. Writing the script shouldn’t be done by a certain day, nor should editing, nor should the core programming. Everything is meant to be as open as possible. Not only is this project a challenge for myself, it’s also a bit of an experiment. I wanted to see what it takes to build an indie game. Instead of a schedule, I created an goal outline and priorities. This way, I knew what should be up next, but if I had to double back and re-approach something, I didn’t feel like I had missed some deadline that, honestly, really doesn’t matter at the moment.

Something that they never teach you in writing or art classes is that by the time you are done, you will absolutely loathe your project. This was very true with the Amazing Adventures. Sometimes I get burned out, and this will probably be at minimum a two year project. I’m going to wear thin a lot. This time around, I’m taking steps to mitigate this mental wear-and-tear. Twice a month, I’m going to be working on something else. Be it a Let’s Play or something fun that is not Express Line Number 7, or one of these developer diaries. This will hopefully stave off my inevitable madness.

With future DevDiaries, I’ll be getting into more detail regarding the process of creating Express Line Number 7, from the stand points of programming, design decisions, as well as writing. Through these, you’ll hopefully get a picture of how the project evolves over the coming months. Be it narrative changes, design changes, or other little touches, so that when you see the final project you can see what went into it.

I still don’t know how spoiler-y I’m going to get, but I really like the Double Fine model of pealing back the curtain as much as possible. Feel free to ask any questions in the comments or over twitter at @boundcompass. I’m extremely excited to get into the meat of this project and for it’s eventual release.

Sunday, August 10, 2014

Let's MAD 1 - Shogo: Moblie Armor Division

It's my very first Let's Play!  Today, we're playing Shogo: Mobile Armor Division.  This is a game that came out back in 1998, just about when Anime starting really getting a hold here in the Americas, and does it show as you are immediately assaulted by JPOP in the first 15 seconds of the game.  Developed and produced by Monolith, makers of the F.E.A.R. and Condemned series, this game took a very heavy anime influence, including giant city smashing robots, eye-rolling sarcastic protagonists, and bullshit magic science.

Despite Shogo's multiple flaws, I do highly recommend this game.  It features some really solid and fun (if extraneous) game play, as well as a nice little peak into what could have been for the shooter genre.  If you think that this game catches your fancy, you can pick it up for only $6.00 at the time of this posting on GOG.com

Without further ado, let's get MAD, shall we?


Let's MAD 1 - Shogo: Mobile Armor Division by Boundcompass

Wednesday, July 16, 2014

Lost Lexicon



Logo - a prefix combining form from Greek meaning "word" or "speech."  Phile - a suffix combining form from Greek meaning "lover of" or "enthusiast for."  Logophile: a lover of words.  I am a logophile; and happily, too.  We are currently in an age where it is considered gauche or pretentious to have a large lexicon (or a collection of words, often a dictionary or vocabulary).  Despite that, there are many out there, like myself, who still enjoy and are quite proud to know and frequently use what are commonly referred to as "big words." 

That being said, there's a certain class of word that even the most pretentious of we logophiles beetle our brows at; a type of word that would be used only by the most obtuse or insane of individuals.  This is not a naughty word, nor a word so complex it makes psuedoantidisestablishmentarianism look simplistic.  Rather it's a word that is, frankly, old, obsolete, or very anachronistic. 

For one reason or another, these "lost words" have fallen out of use in the English language.  Some were created for very specific purposes but never won favor in common use, such as sacricolist, meaning a devout worshipper; others were rather esoteric such as vampirarchy, meaning a set of rulers comparable to vampires.  Others still were used to describe things that we don't really do any more, such as ascoliasm, a game of beating each other with gloves or leather while hopping.  And then some were just a bit too smart for their own pants, such as epalpebrate - lacking in eyebrows. 

Fortunately, Stephan Chrisomalis has been kind enough to provide castaldy (or stewardship) over the website Phrontistery.info - phrontistery meaning a thinking place.  Mr. Chrisomalis has created a lexicon of the lost, compiling many non-noscible (not well-known) words for posterity sake.

By studying this collection, an artigrapher - writer or composer of grammar - who is familicose (often or very hungry) for language may be able to brush up on their fallaciloquence, or deceitful speech.  Perhaps, you may be able to impress a foppotee, better known as a simpleton, by saying that you are an archigrapher, rather than a head clerk or secretary.  One might even be able to say that these oncethmus (braying) politicians would be better replaced by an icthyarchy - or rule of fish.  Although, I might warn you that such vernacular may not be very leeftail, or in high demand, as most of these words are quite ficulnean - worthless - in nature. 

Take some time to look over this lost dictionary.  If for no more reason than to go riviating (or fishing) for some perantique, or ancient, language.  Perhaps, you too could become a portmantologist, one who studies or coins portmanteaus, or rupographer, as in the art of taking impression of coins or metals in sealing wax.  Although, probably not the latter.  Let's face it.  That sounds like a boreism (the behavior of a boring person).

Thursday, June 12, 2014

The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 32 - The Great Vault

It's the finale of the Amazing Adventures of Captain Farr Novarider and the Wild Horses!  Tonights episode is: The Great Vault.  In which our heroes stand at the precipice of unfathomable riches, incredible secrets, and (with some luck) a few beef quesadillas.

I have a great treasure.  It's this free audio file.  Please don't take it.



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 32 - The Great Vault by Boundcompass

Thursday, May 29, 2014

The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 31 - The Exiled Titan

Part Two of the Finale of The Amazing Adventures of Captain Farr Novarider and the Wild Horses is here! Tonight's episode is The Exiled Titan. In which plans are made, great battles are fought, and copious amounts of lo mein pizza are eaten.  Nom.

You can take the free episode audio from my cold dead hands!

Also, a bit of fair warning: this episode is going to be a wee-bit longer than normal.  Just more awesome, right?



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 31 - The Exiled Titan by Boundcompass

Thursday, May 15, 2014

The Finale of the Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 30 - The Edge of the Frontier

Part One of the Finale of The Amazing Adventures of Captain Farr Novarider and the Wild Horses is here!  Tonight's episode is The Edge of the Frontier.  In which the stage is set, the players are readied, and a great adventure can begin.  After the heroes try to beat Qbert.

And for being such loyal fans, here's the audio file for free.  But just this one.



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 30 - The Edge of the Frontier by Boundcompass

Friday, April 18, 2014

I Have Been Silent - No More

Pretty much everyone who knows me also knows that I am a nerd.  A gigantic nerd.  I love videogames; I love roleplaying; I love comics, Star Wars, Star Trek, etc... I love quoting movies like Dune, Bladrunner, Highlander, and Gattaca at people - even if they don't get it (because the important ones will).

But there are days when I sit on my nerd throne with my crown wearing heavy on my brow.  There are days where I wonder what I can do.  There have been many articles that have illustrated the issue of harassment, threats of abuse or violence, stalking, or general misogyny towards women on the internet for the mere offense of having an opinion.  And it is and issue.  And despite all of them, I have been silent.  With Dr. NerdLove's most recent article on the matter, no more.  By being silent, I have been wrong.  I have been part of the problem.  This time of silence has ended.  It's time I stop standing by, and I hope that you join me.

There is no one who will be first to acknowledge that I have a very small community.  I reach very few people, and I'm not certain if I really even have repeat visitors.  Despite that, I will still reach out.  I will still push back.  I will still leverage my voice.  If you know someone or - and the Vengeful Christ help me if I found out - you are some who has participated in these types of harassment or threats, whether directly or by deflection, let it be known that this is not acceptable.  I'm not looking for blood, I'm not looking for hurt feelings.  I'm looking for tolerance and civil dialogue.

I really dislike our culture of "Like if you agree" or "Share if you agree."  I don't want subscribers and I don't need to be validated by approval in my comment section.  I know that I am right.  If you agree, then take action.  Speak in your own words.  If you hear of, know of, or see someone doing this, tell them it is not acceptable, and that if they wish to continue in the conversation with the adults they may do so in an informed, intellectual manner.   If not, give them a juice box and sit them in the corner with the rest of the children.

As Dr. NerdLove so eloquently puts it: Silence Is Approval.

Thursday, March 27, 2014

The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 27 - The Lost Room

In which our heroes find a mysterious key tied to a mysterious room of a mysterious hotel just outside of mysterious Gallop, New Mexico on mysterious Route 66.  Fine, I'll stop referencing the old SyFy miniseries.

Oh, hey.  I found this audio file of the new episode just lying around.  Anyone want it?



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 27 - The Lost Room by Boundcompass

Thursday, February 27, 2014

The Amazing Adventures of Captain Farr and the Wild Horses - Episode 25 - The Static Box

It's the all new thrilling episode of the Amazing Adventures of Captain Farr Novarider and the Wild Horses!  This episode is The Static Box; in which our heroes must fight against an old friend who suddenly becomes a jerk with a jerk face.

FREE AUDIO FILE IN YOUR FACE!



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 25 - The Static Box by Boundcompass

Thursday, February 13, 2014

Monday, February 10, 2014

But What About Edge of the Empire?

I just wanted to make a brief post about the status of things here at Boundcompass.  Some of you may have noticed that my Edge of the Empire campaign with Shawn Meads, David Sanders, and Harlan Tallman has been fairly inconsistent.  No?  No one did?  What ever.  It's been kind of inconsistent.  And it's only going to get worse at this point.

I'm working hard on the finale for the Amazing Adventures of Captain Farr Novarider and the Wild Horses, and that has been draining me of any ability to GM a role-playing game, and taking far too much time to be able to even let someone else GM for a little while so I can just be a player.  At this point, I've had to put the game on hiatus until I can get things done on the time schedule that I've set myself.

My goal?  To have the finale of the Amazing Adventures ready to release as soon as Season 3 has been fully released.  The final episode of Season 3 - if my math is correct - should go up on April 9th, while the first part of the finale should be up, tentatively, on April 23rd.  Assuming of course, all goes to plan.

If any opportunity comes up for me to be able to play again, I'll certainly take it, but for right now, I would not expect to see an episode until after the 23rd.

Saturday, January 25, 2014

Star Wars Edge of the Empire - Galaxy Is Ours 01/25/2014

This is the January 25th session of the Star Wars Edge of the Empire RPG campaign - Galaxy Is Ours.  I am your host and Gamemaster, Devin Peters.  Tonight's episode features Shawn Meads as B1-33p "Bleep," David Sanders as Maria Delgaza, and Harlan Tallman as Festus Harper Masterman.

And, y'know, it's been so long.  Why don't I just give you the audio file for free?

Part 1:

Star Wars Edge of the Empire - Galaxy Is Ours 01-25-14, pt 1 by Boundcompass

Part 2:

Star Wars Edge of the Empire - Galaxy Is Ours 01-25-14, pt 2 by Boundcompass

Thursday, January 2, 2014

The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 21 - the Dig

It's the first episode of the third season of the Amazing Adventures of Captain Farr Novarider and the Wild Horses!  Tonight's episode is: The Dig.  In which our heroes must raid an ancient tomb, like some type of... monument... pirates; damn, I had something.

And because I'm such a kind and gentle soul, here's the audio file.



The Amazing Adventures of Captain Farr Novarider and the Wild Horses - Episode 21 - The Dig by Boundcompass